Posted by Billy Posted on 9 October, 2013 at 3:16PM 2 0
So as some people have pointed out RotW has been neglected as of late. There are many reasons for this, most of which is school. Aside from that, I've been working on a simple game: A remake (of sorts) of the Atari 2600 game Combat. The initial idea was to add online multiplayer, which is still happening, but is not included in this initial beta version. I encourage anyone and everyone to try it out and give me some feedback. Please read readme.txt first, though. All the
Posted by Billy Posted on 28 July, 2013 at 8:04PM 2 0
1996 was an awkward time for video games. 3D was the huge new thing, and everyone had to adapt or die. Some franchises made the jump quite well (see: Mario), some didn't do so to well (see: Castlevania). Sure new IPs came along much well suited to this 3D thing, but we what we really wanted was our favorite characters to make the jump. In '96 Sonic made the 'jump' to 3D... on the Genesis. The problem with this is in order to be '3D' on the genesis, is it had to be in an isometric view and imply depth instead of actually have it. Sega used this technique back in the 80's with Zaxxon. Later on Sega ported this game to the saturn with enhanced graphics, and that version was ported to the PC. I'll mention the differences as they come.
Posted by Davrinsky sky Posted on 23 July, 2013 at 10:46AM 0 0
Originally released for the 8-bit Atari, this wonderful DOS game, from 1994, was one of the first games I may have experienced called Heartlight. Heartlight is a puzzle game that involves collecting all of the hearts in each level to get the doors of the exit to open and let you proceed to the next level, but be careful how you collect the hearts and how you get to the exit. Based on how you make your moves, you may end up having objects falling on you, or you could simply just get stuck.&nbs
Posted by Davrinsky sky Posted on 11 July, 2013 at 11:52AM 0 0
I traded a CD with some kid neighbor for 2 "shoot em up" CDs.. full of multiple demos of games.. some examples include: Star Fighter 3000, Quake, Doom, Hexin, Space Girl, Raptor, Take no Prisoner, Worms 2... the list goes on. one of these discs had the Outwars demo on it, and that game was all I played for a good while. The single player demo only consisted of 2 missions. It also lets you play with another demo player on a local network via IP address. this was the only way i was able to play
Posted by Agoat Posted on 6 July, 2013 at 6:12PM 0 0
On a platform dominated by Mario, Zelda, and a ton of great Rare platformers, Mystical Ninja was not a game that got a lot of press, but it was a great parody of Japanese action stories. A action-adventure game set in ancient Japan, Mystical Ninja starts off with a UFO crashing in the town of Edo. You start off the game playing as Goemon: a blue-haired ninja that wields a pipe. At any time you can switch to his best friend Ebisumaru, who is also a ninja, albeit a little on the overweight side. The self-titled Ninja of Justice wields hammers that are very useful for dispatching the game's various enemies. They begin their adventure exploring the crash site at [Oedo] Castle, only to find it full of monsters and villains. There, they meet a character called the "Baron", who planned to turn the castle into a "beautiful stage". From there, the game takes you all over Japan in an effort to stop "The Gang of Four". On the way, you meet Goemon's friends Sasuke and Yae, both ninjas with their own awesome moves and abilities.
Posted by Billy Posted on 2 July, 2013 at 10:03PM 0 0
Multiplatform releases were somewhat of a rarity back in the 16-bit days. Game consoles were just too different from each-other, so it wasn't an easy thing to do. Which brings me to another game from my childhood -- Pitfall the Mayan Adventure, which was on fucking everything. Sure you had the occasional game that came out on the Genesis and Super Nintendo ala Bubsy, but this game was on almost any machine you can name back on the day: SNES, Genesis, Sega CD, 32X, Atari Jaguar, PC, and even got a port later on for the Gameboy Advance. For the sake of this review I'll be focusing on the Genesis/Sega CD version (they're very similar minus a few differences, more on that later).
Posted by Gilgamesh Posted on 29 April, 2013 at 9:54PM 0 0
I think the best word to describe Valkyrie Profile is "unique." You're unlikely to play another RPG like it and both sequels to the game (arguably both prequels) don't play anything like it or each other.
Posted by Gilgamesh Posted on 16 April, 2013 at 06:15AM 1 0
Released initially for the 3DS as part of the Guild01 project in Japan Crimson Shroud has since been released on its own in both Japan and abroad. Directed by Yasumi Matsuno (Director of Vagrant Story, Final Fantasy Tactics, Tactics Ogre: Let Us Cling Together and Ogre Battle: March of the Black Queen) it is a somewhat traditional RPG that pays great homage to tabletop RPGs such as Dungeon and Dragons or Shadowrun.